The variety of terrains and resources limits the settleable areas and ensures ingame balance.
It is nicknamed 'fatty' as it makes room for 1UPT comfortable movement, even in narrow areas such as Italy. In order to achieve all this, the map is based on optimisation concepts, featuring more enlarged playable areas. It was then reduced to a 108圆4 map, thanks to which the overall size is reduced of a further 30% (6912 tiles), and this directly affects the reduction of complexity of the game assets and the loading times. The result was a 134x74 map that is smaller (9916 tiles) than the Civ5 standard 128x80 huge size (10240 tiles) but has room for movement. Small enough to allow a reasonable loading time. Moreover, this Civ5 map has to satisfy the following prerequisites at the same time:īig enough to allow a comfortable 1 unit per tile movementīig enough to have a realistic level of detail It is based on the same concepts aiming to optimize detail, speed and playability.Ĭcompared to Mercatore's or Miller's projections (left picture), which stretch Siberia and other inhabitated areas, the chosen projection is Robinson's (right picture).
This map is the direct evolution of Rhye's Civ3 Earth, of the award-winning Civilization IV Earth map, and of its evolution with enlarged Europe, used in RFC.